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12 天
In 1991, after a 28-hour coding spree, the efforts of John Carmack 'Doomed' us all
Rep. Andy Ogles (R-Tenn.) proposed an amendment to the U.S. Constitution that would allow President Trump to serve a third ...
来自MSN
10 天
经典时刻:约翰·卡马克在长达28小时的马拉松式编程过程中开发出 ...
《毁灭战士》是有史以来最成功、最具影响力的视频游戏之一,约翰-卡马克(John Carmack)是这一开创性项目的首席程序员。 为了让《毁灭战士》成为现实,卡马克不遗余力,在艰苦卓绝的马拉松式编程过程中最终完成了它影响接下来多个世代的代码。
10 天
John Carmack developed Doom's engine during a 28-hour coding marathon
Doom was originally released for DOS in December 1993, but work on the project began in November 1992. As with many modern ...
The Droid Guy
13 天
John Carmack’s Legendary 28-Hour Coding Marathon That Changed Technology Forever
Carmack implemented Binary Space Partitioning (BSP) in DOOM. This technique had never been used in video games before. It ...
TechSpot
2 个月
It was 1995, 15-inch 800x600 monitors were the norm, what kind of monitor did John Carmack ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
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