15 天
来自MSN经典时刻:约翰·卡马克在长达28小时的马拉松式编程过程中开发出 ...《毁灭战士》是有史以来最成功、最具影响力的视频游戏之一,约翰-卡马克(John Carmack)是这一开创性项目的首席程序员。 为了让《毁灭战士》成为现实,卡马克不遗余力,在艰苦卓绝的马拉松式编程过程中最终完成了它影响接下来多个世代的代码。 《毁灭战士》最初于 1993 年 12 月发布 DOS 版,但该项目的开发工作始于 1992 年 11 月。
As with many modern projects, id Software developers faced delays, and the game's code still wasn't ready for release. John Carmack seemingly "solved" the problem by pulling an all-nighter ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
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