it does mean there are now fewer armor designs. Monster Hunter Wilds’ art director Kaname Fujioka reveals his process for designing monsters (and some of his favorites) ahead of the game’s ...
Hope armor and weapon concept art. Courtesy Capcom. Monster Hunter Wilds Director Yuya Tokuda adds, “Incidentally, weapon designs in Monster Hunter: World generally retained a certain form ...
It’s well known that fans weren’t particularly enthused about the weapon designs in Monster Hunter: World, leading them to wonder if Monster Hunter Wilds will follow suit or not. Though we ...