((Make the following tutorial images larger by ... To replicate the classic game sound, the LFO needs to be stepped, so we’ve created our own stepped shape. You can see it’s still based ...
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game ...
movie_maker supports various chaining of actions, we could for example modify our last example like this: Between seconds 1-9, move the sprite across the screen,rotate it 360 degrees at the same time, ...